#hexplore24


The viral #dungeon23 challenge put forth by Sean McCoy https://seanmccoy.substack.com/p/dungeon23 is coming to an end as of December 31st. For myself and many others it has been apart of our daily lives, one room at a time. It’s gonna feel a little weird on the 1st when that aspect of my morning ritual goes away.  Like I’ve forgotten something, but can’t put a finger on what it was. So, I’ve decided to cobble together a few ideas for a project that will replace #dungeon23. I’m calling it #hexplore24 and I’ll give a “brief" outline of what that’ll entail. 


The gist:

1) Exploration of an unknown territory. Grab your favorite hexcrawl generator!!

2) 1:1 time. One actual day = one game day. In other words, there are 366 days and you play one day per day.

3) No mindless “plot following”. There is no regular pre-scripted story. It is a sandbox game. There is no mysterious old man sending the characters on quests. No overarching plot, just an overarching environment.

If this sounds a tad familiar, I’m borrowing heavily from Ben Robbins’ West Marches game style and plugging in a quarky notion within a branch of the OSR community.  The result is a solo-style game that you can play everyday, without burning out. Before you ask, yeah…you could probably play this with a group, but I wouldn’t recommend it.  Too time consuming and players tend to balk at the idea of only a single day being played per daily seesion…especially if nothing dramatic occurs that day.


In the next post I’ll go into detail on the setting and explain how hexcrawls factor into it…


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